Abilities & Techniques
Techniques, spells, and divine abilities
Luck Enhancement Ritual
A ritual from Earth involving placing staple food in four corners, taking counter-clockwise steps, and chanting incantat…
Seer Potion Formula
The formula for the Sequence 9 Seer potion: 100 milliliters of pure water, 13 drops of night vanilla liquids, 7 gold min…
Spectator Potion
A Sequence 9 potion that provides an exceptionally sharp mind with acute observational abilities, allowing the user to d…
Spectator Potion Formula
The formula for the Sequence 9 Spectator potion: 80 milliliters of pure water, 5 drops of autumn crocus essence, 13 gram…
Spirit Vision
An ability that allows the user to see the auras and spiritual bodies of beings, revealing health, emotions, and superna…
Sailor Potion
A Sequence 9 potion that grants excellent balancing capabilities, immense strength, and the ability to swim like fish wi…
Magic Mirror Divination
A divination method that invokes a third-party mysterious existence through a mirror, allowing the user to ask questions…
Spirit Pendulum Divination
A divination method using a pendulum to answer yes/no questions by observing its rotation, communicating with spiritual …
Dream Control
The ability to enter and guide dreams, used by Dunn Smith to interrogate Klein and discern truths from subconscious thou…
Dowsing Rod Seeking
A divination technique where a dowsing rod or cane is used to seek the direction or location of a person or object by re…
Tarot Divination
A divination method using tarot cards, invented by Roselle Gusta, to interpret signs from the spiritual world.
Midnight Poem
A Beyonder ability that uses poetic singing to induce sleep and affect the dreams of targets, often used by Midnight Poe…
Astrolabe Divination
A complex divination art based on astromancy, using the positions of planets and stars to interpret fate and answer ques…
Ritual for Communication
A ritualistic magic designed by The Fool (Klein) to allow Tarot Club members to request leave or communicate, using spec…
Spirit Mediumship
The ability to communicate with spirits and conduct seances, possessed by Daly to examine memories and spiritual traces.
Instigator Potion
A Sequence 8 potion that allows the Beyonder to trigger evil desires in people's hearts, incite conflict, and cause bloo…
Assassin Potion
A Sequence 9 potion that grants abilities like body transformation, lightness, enhanced vision, stealth, and powerful st…
Witch Potion
A Sequence 7 potion from the Demoness Sect pathway, requiring the practitioner to be female. Given to Tris as an advance…
Clown Potion
The Sequence 8 advancement of the Seer potion, though its exact abilities are not detailed in these chapters. Mentioned …
Telepathist Potion
A potion that allows a Spectator to advance to Sequence 8 Telepathist, enhancing mental abilities. Main ingredients incl…
Telepathic
The Sequence 8 ability in the Spectator pathway, granting enhanced mental perception and communication skills.
Psychiatrist
The Sequence 7 ability in the Spectator pathway, allowing for deep analysis of psyches and mental states.
Acting Method
A method to digest potions by acting in accordance with the potion's name, reducing the risk of loss of control. Key pri…
Secrets Suppliant Potion
A Sequence 9 potion of the Aurora Order, granting the ability to sense mysterious beings and have knowledge of sacrifice…
Ritual for Summoning Messenger
A ritualistic magic taught by Daly Simone to summon a special spirit messenger for communication, using one's own spirit…
Light Suppliant Potion
Sequence 8 potion of the Sun pathway, enables casting spells and rituals from the Sun's domain effective against corpses…
Priest of Light Potion
Sequence 7 potion of the Sun pathway, greatly enhances spells and rituals within the Sun domain, also known as Solar Hig…
Flaring Sun Charm
A high-level charm in the domain of the Sun, with potency lasting a year, requiring Sealed Artifact 3-0782 for creation.
Dream Charm
A charm that allows the user to enter the dream of another person, used by Klein Moretti to help Elizabeth.
Trickmaster Potion
The potion formula for Sequence 8 Trickmaster in the Door Pathway. Main ingredients: Stomach pouch of a Spirit Eater, 20…
Unshadowed Potion
Sequence 4 potion of the Sun pathway, a High-Sequence formula requiring golden blood of a god or substitutes.
Self Summoning Ritual
A ritual developed by Klein to summon his own spirit to the gray fog world, allowing his spirit to leave his body and tr…
Bard Potion
Sequence 9 potion of the Sun pathway, allows the Beyonder to imbue courage and strength through singing.
Clown Intuitive Prediction
An ability of Sequence 8 Clown that provides intuitive foresight in combat, allowing Klein to predict attacks and react …
Spirit Medium Mirror Reflection
The ability of Sealed Artifact 3-0217 to reflect images and summon dangerous entities, with the most dangerous scenario …
Prisoner Pathway
Also known as the Mutant pathway, with sequences including Prisoner (Sequence 9), Lunatic (Sequence 8), Werewolf (Sequen…
Nimblewright Master Potion Formula
The potion formula for Sequence 5 of the Seer pathway, requiring dust of ancient wraiths and core crystal of a six-winge…
Beyonder Warrior Potion
Sequence 9 potion of the Giant pathway, also known as the Divine Blood Warrior sequence.
Door
A spell that allows teleportation through the spirit world when activated with the corresponding incantation and mystica…
Nightmare Dream Dragging
An ability of Sequence 7 Nightmare that allows the user to drag targets into dreams from a distance, used by Dunn Smith …
Witch Substitution
An ability of Sequence 7 Witch that allows the user to create substitutes, such as mirrors or other objects, to take dam…
Witch Black Flames
An ability of Sequence 7 Witch that conjures black flames capable of burning spirits and causing damage, used by Madam S…
Wind-blessed Flight
An ability of Sequence 6 Wind-blessed that allows the user to fly or glide with the aid of wind, used by Qilangos for mo…
Gehrman Sparrow Contract
A contract with Gehrman Sparrow (Klein Moretti) grants some of The Fool's abilities for a brief period. The price is tha…
Faceless Potion Formula
The potion formula for Sequence 6 of the Seer pathway, requiring mutated pituitary gland of a Thousand-faced Hunter and …
Witch Threads
An ability of Sequence 7 Witch that creates fine, invisible threads to entangle and slow down opponents, used by Madam S…
Demon Hunter Potion
Sequence 4 potion of the Giant pathway, a High-Sequence formula.
Witch Invisibility
An ability of Sequence 7 Witch that allows the user to become invisible, used by Madam Sharon to hide and ambush opponen…
Sacrificial Ritual to The Fool
A ritual described by The Fool to allow sacrifices and bestowments through the gray fog space, used for transactions amo…
Wind-blessed Wind Blades
An ability of Sequence 6 Wind-blessed that creates sharp wind blades for cutting, used by Qilangos to attack.
Language of Foulness
A charm created by Klein using the remnants of a Listener, which causes the target to hear the terrifying voice of the T…
Dark Emperor Pathway
The pathway to Sequence 0 Dark Emperor, comprising sequences from Sequence 9 Lawyer to Sequence 0 Dark Emperor, as recor…
Magician Potion Formula
The potion formula for Sequence 7 of the Seer pathway, requiring true root of a Mist Treant and spinal fluid of a Dark P…
Witch Ice Spear
An ability of Sequence 7 Witch that creates transparent ice spears for attack, capable of freezing targets.
Blaspheme Curse
A curse used by Megose that causes dizziness and bleeding in targets, stolen by Leonard using the Blood Vessel Thief.
Whispered Potion
Sequence 8 potion of the Shepherd pathway.
Shadow Ascetic Potion
Sequence 7 potion of the Shepherd pathway.
Rose Priest Potion
Sequence 6 potion of the Shepherd pathway.
Shepherd Potion
Sequence 5 potion of the Shepherd pathway.
Apothecary Sedative
A sedative created by an Apothecary that can suppress emotions and desires, temporarily alleviating curses like those of…
Gladiator Potion
Sequence 8 potion of the Giant pathway.
Weapons Master Potion
Sequence 7 potion of the Giant pathway.
Dawn Paladin Potion
Sequence 6 potion of the Giant pathway.
Guardian Potion
Sequence 5 potion of the Giant pathway.
Blood Vessel Thief Steal
Ability granted by Sealed Artifact 2-105 to steal an ability from a target within range for a limited time.
Shepherd Dark Knight Transformation
An ability used by Mr. A to transform into a dark knight wielding a corrosive black sword, derived from recorded powers …
Rose Bishop Flesh and Blood Magic
Abilities of a Rose Bishop (Sequence 6 of the Secrets Suppliant pathway), including hiding inside hosts and manipulating…
Hunter Potion
A potion that grants Sequence 9 Hunter abilities, enhancing combat skills, tracking, and survival instincts.
Damage Transfer
A Magician ability that allows the transfer of a wound once on a body, turning a serious injury into a minor one, but ca…
Magician Potion
The potion for advancing to Sequence 7 Magician in the Seer pathway, requiring ingredients like Dark Patterned Black Pan…
Air Bullets
A Magician ability to create air projectiles with the power and speed of revolver bullets by snapping fingers or mimicki…
Shepherd Disease Inducement
An ability used by Mr. A to inflict severe pneumonia and unstoppable coughing on Bakerland during the assassination.
Purifying Bullets
Bullets engraved with sun domain symbols and labels, forming a complete charm. They are effective against ghost-related …
Secret Deed Ritual (The Fool's Version)
A modified version of the Blood Moon Sacrifice ritual, used to communicate with The Fool and perform actions like elimin…
Spirit Dance
A ritual dance used by the Numinous Episcopate to harmonize spirituality and communicate with the spirit world, often fo…
Flaming Jump
A Magician ability to teleport between flames within a 30-meter range, using sparks as anchors.
Artificial Sleepwalking
A mediumship technique that allows a Beyonder to enter a state between sleep and wakefulness, facilitating communication…
Paper Figurine Substitutes
A Magician ability to use paper figurines as substitutes to swap places and block attacks.
The Great Mother's Lineage
After consuming a dish made from Omebella’s umbilical cord, Lumian obtained the aura and lineage of the Child of God, ca…
Fantasy Face Contract
Contracting the Fantasy Face grants Bottle of Fiction, creating a concealed space where an enemy cannot escape and traps…
Underwater Breathing
A Magician ability to create an air pipe for breathing underwater, limited to about five meters initially.
Fourth Pillar Symbolism
When the power representing Termination (Eternal Darkness and Calamity of Destruction) collides with the feminine and ma…
Plague
Sequence 4 Despair has three types of plagues. Hunter traits make pathogens heat-resistant, and Precision allows simulta…
Illusion Creation
A Magician ability to create realistic illusions with colors, sounds, and smells to deceive enemies.
Human-Faced Mantis Contract
Contracting the Human-Faced Mantis grants the Niese Face ability, an illusion that is nearly impossible to break. The pr…
Miracle Invoker Potion
The Sequence 2 potion of the Seer pathway, requiring the heart of a Dark Demonic Wolf or a Miracle Invoker Beyonder char…
Armored Shadow Contract
Contracting the Armored Shadow grants The Spell of Harrumph, affecting Spirit Bodies with dizziness or unconsciousness. …
Flame Controlling
A Magician ability to manipulate flames within a 30-meter range, including igniting items.
Bone Softening
A Magician ability to soften bones, aiding in escaping restraints like handcuffs or ropes.
Mirror Magic
Hunter's Precision fused with Mirror Projection, enabling three to five projections simultaneously. When using a mirror …
Drawing Paper As Weapons
A Magician ability to turn paper into various weapons, such as throwing knives or bats.
Specter's Shriek
An ultrasonic scream that damages the souls of living beings, used by Klein in his Spirit Body form enhanced by the Dark…
Bloody Jack Contract
Contracting Bloody Jack grants Mirror Marks, invisibly marking a mirror to pinpoint a target. The price was altered from…
Sights in the Spirit World
A notebook containing knowledge about the spirit world, including descriptions of the Pure Light Brotherhood and apocaly…
Soulfall Ritual
A ritualistic magic that allows a soul to travel through the spirit world and possess another body, enabling direct comm…
Long Shadow Contract
Contracting the Long Shadow grants Shadow Transformation, allowing the user to morph into a shadow for concealment and s…
Magician's Rules
Guidelines for digesting the Magician potion, including principles such as never performing unprepared and challenging t…
Silver Knight Potion Formula
The formula for advancing to Sequence 3 Silver Knight in the Giant pathway, including supplementary ingredients and the …
The Feast of Betrayal
A spell crafted from forbidden knowledge about the fall of the Ancient Sun God. It depicts the scene where three Kings o…
Baynfel Contract
Contracting Baynfel grants Shadow Animation, animating shadows for swapping places or ensnaring targets. The price is an…
Door Pathway Abilities
Abilities derived from the Door Pathway, associated with space, teleportation, and replication. Beyonders of this pathwa…
Exile
Ability to exile a target to a chaotic space temporarily, used by Botis to isolate the Box of the Great Old Ones.
Demon Hunting Bullets
Bullets designed to counter corrupted creatures, dealing increased damage to demons and similar beings.
Fire of Destruction
A blended flame from Hunter and Demoness, capable of physically destroying bodies and objects, as well as igniting spiri…
Circle of Inevitability's Eternal Aeon
Due to Lumian almost activating the Fourth Pillar symbolism, the Circle of Inevitability sealed an Angel of Redemption a…
Confinement
A spell that restricts or binds a target, used by the lady in the evening gown during the mummy heist battle.
Wishes
The core power of a Miracle Invoker, allowing the user to grant others' wishes to accumulate power and then fulfill thei…
Abscessed Hand Contract
Contracting the enigmatic spirit Abscessed Hand grants the ability to traverse the Spirit World, with improved traversal…
Hanged Man Pathway Abilities
Abilities derived from the Hanged Man Pathway, often involving manipulation of water, storms, and sea creatures. This pa…
Sealed Spirits
At Sequence 5 Spirit Warlock, Leonard Mitchell gains the ability to house natural spirits within his teeth, such as the …
Grazing
An ability of the mystical item Creeping Hunger to absorb the soul and Beyonder characteristic of a deceased Beyonder, a…
Scroll of God Powers
Abilities granted by the Grade 0 Sealed Artifact Scroll of God: changing surroundings based on painted locations, attack…
Primordial Demoness and Tudor Merging
After becoming a Dual-Pathway King of Angels, Omebella's lineage and Zedus's soul fragment merged into Primordial Demone…
Tyrant Pathway Abilities
Abilities derived from the Tyrant Pathway, typically associated with the Lord of Storms, granting control over weather p…
Exorcism Bullets
Bullets that counter evil-type monsters, used for exorcising malicious entities.
Fool Pathway Abilities
Abilities derived from the Fool Pathway, associated with deception, illusion, and manipulation of fate and information. …
Sefirah Castle Mystical Items
Mystical items moved into the castle become docile and can be used by Klein to interfere with the real world without neg…
Imprison
A spell that creates a viscous, transparent wall to immobilize a target, used by Harras.
Emotion Control
A Desire Apostle ability to use and control emotions and desires, enticing corruption and remote manipulation of targets…
Planeswalker Potion Formula
The formula for advancing to Sequence 4 Planeswalker in the Apprentice pathway. Requires supplementary ingredients: one …
Mausoleum Entry Symbol
A symbol provided by Mr. Door that, when drawn with blood from Beyonders of all twenty-two pathways mixed with spiritual…
Darkness Pathway Abilities
Abilities derived from the Darkness Pathway, associated with shadows, concealment, and spiritual manipulation. Beyonders…
Red Priest Pathway Abilities
Abilities derived from the Red Priest Pathway, associated with war, destruction, and strategy. Beyonders of this pathway…
Special Soul Fragments
Lumian's body housed soul fragments of those who perished during Cordu Village's disaster, including Aurore Lee and Zedu…
Visionary Pathway Abilities
Abilities derived from the Visionary Pathway, associated with psychology, emotions, and mental manipulation. Beyonders o…
Staff of the Stars Powers
Abilities granted by the Grade 0 Sealed Artifact Staff of the Stars: teleportation to accurately imagined scenes, reenac…
Grafting
A power similar to that of an Attendant of Mysteries, allowing the user to 'graft' concepts together, creating bizarre a…
Roselle's Dream Spell
A spell created by Emperor Roselle that allows entering the dreams of a distant target using an item left behind, facili…
Reassembly
Also known as Tampering, an Attendant of Mysteries ability to reassemble physical objects or abstract concepts into some…
Summoning
Minor Arcana of the Tarot Club who have received a Judgment Tarot Card from Xio can summon her by holding the card and r…
High-Level Corruption Resistance
Lumian's body, infused with various high-level corruptions and powers in a delicate balance, grants him heightened resis…
Zombie Powers
Beyonder abilities gained from the Zombie sequence, including enhanced strength, critical attacks, and resistance to phy…
Hermit Pathway Abilities
Abilities derived from the Hermit Pathway, associated with knowledge, mysticism, and the manipulation of information and…
Mental Plague
A High-Sequence ability of the Spectator pathway that plants contagious madness in targets, spreading through subconscio…
Error Pathway Abilities
Abilities derived from the Error Pathway, associated with loopholes, theft, and time manipulation. Beyonders of this pat…
The Ugly Duckling
A spell derived from the story 'The Ugly Duckling'. It allows the caster to temporarily use their Mythical Creature Form…
Moon Pathway Abilities
Abilities derived from the Moon Pathway, associated with blood, vitality, and charm. Beyonders of this pathway often hav…
Eye of Calamity
A fused ability combining the visual prowess of Reaper and Fate Appropriator, capable of discerning impending death cala…
Demoness Pathway Abilities
Abilities derived from the Demoness Pathway, associated with temptation, charm, and curses. Beyonders of this pathway ar…
Spirit Body Threads Manipulation
The Beyonder power of a Sequence 5 Nimblewright Master to see and control Spirit Body Threads, allowing them to manipula…
Sun Pathway Abilities
Abilities derived from the Sun Pathway, associated with light, purification, and healing. Beyonders of this pathway are …
Angel Embrace
An ability to use Paper Angel/Angel Embrace by using Sefirah Castle's power and a Card of Blasphemy. It hides true thoug…
Sefirah Castle Entrance
The ability to enter the domain of Sefirah Castle, initially requiring a specific ritual (four steps counter-clockwise a…
Sefirah Castle Corruption
The aura of Sefirah Castle can cause Beyonders of certain pathways to potentially lose control upon viewing it, establis…
Eternal Aeon Pathway Abilities
Abilities derived from the Eternal Aeon Pathway, associated with fate, time, and loops. Beyonders of this pathway can ma…
Spear of Longinus
A spell derived from the knowledge of the spear that pierced Jesus Christ. It emits a strong sense of destruction and lo…
Sefirah Castle Historical Projections
The ability to conjure various pseudo-material things that are historical projections, which can be seen, touched, and u…
Justiciar Pathway Abilities
Abilities derived from the Justiciar Pathway, associated with law, order, and judgment. Beyonders of this pathway are of…
Sefirah Castle Sequence 2 Effects
After becoming a Miracle Invoker, Klein gained complete control over Sefirah Castle, with power equivalent to a King of …
Source of Curses
A Beyonder power of the Mutant pathway, Sequence 4 Puppet, that allows the user to curse a target by harming themselves,…
Ball of Yarn
Originated from 'Ariadne's Thread', it uses an illusory ball of yarn that, when thrown into the void, leaves behind a br…
Lord of Mysteries Authority
As The Lord of Mysteries, Klein Moretti has full authority over the Fool, Error, and Door Pathways, granting him immense…
Sefirah Castle Summon
The ability to draw in members of the Tarot Club or others connected to Mr. Fool into Sefirah Castle at will, with the n…
Calamity of Destruction Authority
As the Calamity of Destruction, Lumian Lee has full authority over the Red Priest and Demoness Pathways, granting him im…
Curse
When using a mirror medium, Cull causes the curse to erupt fiercely. Inevitability enables fate-related curses that temp…
Sefirah Castle Spirit Body
The ability to summon himself as a spirit body by praying to himself, augmenting it with higher-level items to make it m…
Sefirah Castle Sequence 4 Effects
After becoming a Bizarro Sorcerer, Klein's control over Sefirah Castle qualitatively boosted, allowing precise projectio…
Sefirah Castle Sequence 1 Effects
After becoming an Attendant of Mysteries, Klein could take things out of Sefirah Castle at will, locate Angels of Myster…
Envisioning
A Visionary pathway ability to create realistic objects or beings through imagination, used by Adam and other high-level…
Death Spell
A spell that channels a strange force to deliver a fatal attack, used by Harras.
Sefirah Castle Purification
The ability to see, purify, destroy, or interfere with spiritual connections within Sefirah Castle, shielding members fr…
Cycle of Fate
Also known as 'Reboot of Fate', this power allows the user to reverse damage and restore things to their previous state …
Ice Mastery
The ability to control ice, lowering temperatures, freezing the ground, and stiffening enemies' flesh upon contact. Acqu…
Lightning Storm
The ability to conjure and control lightning storms, typically associated with Sequence 3 Sea King from the Tyrant Pathw…
Sefirah Castle Divination
Enhanced divination abilities within Sefirah Castle, ignoring some interference. Outside the castle, spiritual intuition…
Mystical Re-enactment
A unique ability of the Hermit Pathway, allowing the Beyonder to re-enact mystical phenomena or stories to produce real …
Writing Skill
Proficiency in crafting narratives and written works. Fors Wall is a renowned author, known for her popular books and su…
Sefirah Castle Sequence 3 Effects
After becoming a Scholar of Yore, Klein's power inside Sefirah Castle became equivalent to Sequence 2, allowing him to p…
Mediumship Ritual
A ritual using Holy Night Powder and other ingredients to communicate with the spirits of the deceased, performed by Kle…
Divination
Mastery of various divination methods, including spirit pendulums, dowsing, and dream divination, continuously used and …
Sefirah Castle Sequence 6 Effects
After becoming a Faceless, Sefirah Castle's domain began integrating with Klein's body, granting resistance to divinatio…
Mythical Creature Form
Capable of creating various weather phenomena, inducing extreme euphoria, and immediately igniting, infecting, cursing, …
Lucidity
The ability to maintain mental clarity in most situations, such as dream infiltration or spirit channeling, due to bless…
Sefirah Castle Sequence 5 Effects
After becoming a Marionettist, Klein could stir and utilize some of Sefirah Castle's powers independently, without ritua…
Weakness Investigation
Expanded from weaknesses in flesh, soul, and defenses, to include fate streams leading to death, emotional weaknesses, a…
Healing Rain
An unofficial name for an ability from the Chaos Primogenitor Pathway, likely involving restorative or healing propertie…
Danger Premonition
A Devil ability to predict danger before it happens, sensing the source but not specific details.
Spirit World Traversal
A high-level ability that allows travel through the spirit world over long distances in short periods, used by Gatekeepe…
Realm of Mysteries
An Attendant of Mysteries ability to create an embryonic form of a divine kingdom, providing concealment effects.
Wish
The power to grant wishes, altering reality based on the wisher's desires, used by the God of Wishes, Dark Demonic Wolf …
Acting
The ability to assume multiple identities with distinct personalities, fooling most people into believing they are entir…
Instigation
Fused with Provocation into general use language with mystical power to stir up target's emotions and desires, making en…
Scholarship
Extensive knowledge of history, ancient languages (Hermes, Jotun), and mystical facts, enhanced by his original memories…
Medical Knowledge
Knowledge and skills related to medicine and healing. Fors Wall graduated from Backlund Medical School, indicating her p…
Mysticism
Basic and advanced knowledge of the supernatural world, ritualistic magic, and ceremonies, gained through Nighthawk trai…
Devouring
An ability of Creeping Hunger to consume the flesh and blood of a target, often used to destroy evidence or gain sustena…
Luck Siphon
A high-level charm created by Klein Moretti using a Worm of Time, which can siphon off and graft the fate of a target, s…
Time Manipulation
The ability to manipulate time, typically associated with Sequence 1 Worm of Time from the Error Pathway. Fors Wall can …
Hurricane of Light
A powerful offensive ability, typically associated with Sequence 2 Glory from the Twilight Giant Pathway. Fors Wall can …
Apprentice Potion
A Sequence 8 potion that allows the user to go through wooden doors and foil locks, associated with the Theosophy Order …
Calamity of Destruction
The ultimate authority of Lumian Lee, encompassing the Red Priest and Demoness Pathways, representing the convergence of…
Wind-blessed Potion Formula
The potion formula for Sequence 6 Wind-blessed in the Tyrant pathway, obtained by Alger Wilson through the Tarot Club.
Compelling Fate
A fused ability allowing the direct compulsion of a target's fate towards one tributary, limited to two compulsions due …
The Emperor's New Clothes
A spell derived from the story 'The Emperor's New Clothes'. It allows the caster to temporarily avoid any kind of attack…
Fire Application
Includes the freedom to use a Hunter's blazing-white flames and a Demoness's black flames separately, or blend them for …
Archery
Proficiency in using bows and arrows, a traditional ranged weapon. Audrey Hall studied archery from a young age and was …
Dream Divination
A divination method where the user enters a dream state to gain insights or communicate with spirits, used by Klein to i…
Bubble
A spell invented from the story 'The Little Mermaid'. With this spell, the caster can turn invisible and disappear into …
Reboot
The ability to reset or 'reboot' situations, typically associated with Sequence 1 Snake of Mercury from the Wheel of For…
Horn of Magic
A spell based on the story 'The Knapsack, The Hat, and The Horn'. Its power can shatter any wall, making it a potent off…
Sword of Lava
A fiery sword formed from lava and flames, used by Klein via Creeping Hunger's Desire Apostle ability to attack Admiral …
Reaper Powers
Sequence 5 abilities of the Hunter pathway, including enhanced strength, fire manipulation, and the ability to find weak…
Fooling
The authority of Sequence 0 The Fool, involving history, time, fate, change, and concealment, including the mind domain …
Zombie Manipulation
The ability to control and command zombies, useful for creating minions or assistants. Acquired by Gehrman Sparrow from …
Regenerate
An Attendant of Mysteries ability to summon Spirit Body Threads for items that once had a Spirit Body, turning them into…
The Little Match Girl
A spell inspired by the story 'The Little Match Girl'. It temporarily puts the target under an illusion produced by the …
Marksmanship
Proficiency with firearms, improving significantly after advancing to Clown, allowing him to hit moving targets with gre…
Princess Snow White
A spell made from the story 'Snow White'. It shares characteristics with divination spells, can counter divination, and …
Distortion
A power from the Baron of Corruption (Sequence 6) that distorts the target's words, actions, and intent to formulate an …
Parasite Bullet
A bullet crafted from Worms of Time that creates a temporary Worm of Time to parasitize and control the target, used by …
Faceless Potion
The potion for advancing to Sequence 6 Faceless in the Fool pathway, granting shape-shifting and mimicry abilities.
Faceless Shape-Shifting
The ability to change one's appearance and body shape at will, a key power of the Sequence 6 Faceless.
Unshadowed Domain
An ability that creates a domain of pure light, banishing all darkness and blocking attacks, used by Dark Angel Sasrir i…
Sefirah Castle Spirit Medium
Inside the castle, Klein can directly communicate with spirits without ritualistic magic, similar to a Sequence 7 Spirit…
Peach Blossom Source
Inspired by 'The Peach Blossom Spring', this spell creates an isolated space that is extremely difficult to penetrate fr…
Jack and the Beanstalk
A spell made from the story 'Jack and the Beanstalk'. It can change the environment into a forest of long beanstalks and…
Mind Deprivation
An enhanced form of Dragon Might that deprives targets of mental control, leading to fainting, coma, or fervent expressi…
Sefirah Castle Prayer
The ability to receive and answer prayers from individuals, allowing Klein to view their surroundings and gain informati…
Cinderella
A spell made from the story 'Cinderella'. It allows the caster to temporarily transform and disguise themselves, akin to…
Moonlight Transformation
A Beyonder power of the Moon pathway that allows the user to transform into a hazy ray of moonlight, shattering into red…
Spirit Body Thread Control
The ability to control the Spirit Body Threads of others, used by Spirit World Plunderers to turn beings into soul avata…
Sefirah Castle Sacrificial Ritual
The ability to move items in and out of Sefirah Castle, used by Tarot Club members to shuttle items between themselves.
I Came, I Saw, I Record
A spell used by Shepherds to record and unleash powerful attacks, often accompanied by a book.
Bribe—Weaken
A power from the Briber (Sequence 7) that allows weakening a target's attacks, defense, and control by giving them an it…
Dream Traversal
Ability of Sequence 5 Dreamwalker to turn incorporeal, hide in someone else's dream, and jump between dreams within 500 …
Scribe Potion Formula
The potion formula for advancing to Sequence 6 Scribe of the Hermit pathway, requiring the brain of an Asmann and a curs…
Arts
A basic skill for noble ladies, encompassing various artistic talents. Audrey Hall was quite talented in this aspect.
Cull
Fused with the Demoness pathway's Mighty Blow, becoming capable of killing physically fragile demigods in one strike.
Yesterday Once More Charm
A charm created by Klein that borrows power from one's historical self, allowing brief restoration of past abilities.
Ocean Songster Potion
The Sequence 5 potion of the Tyrant pathway, consumed by Alger Wilson to become an Ocean Songster, granting enhanced con…
Deprivation Bullet
A bullet created from Worms of Time that can steal the last three Beyonder powers used by the target, employed by Klein …
Mirror Projection
The ability to create multiple mirror projections, each limited to the range reflected by its corresponding mirror.
Slow
A Language of Foulness ability that slows all targets in a radius, making them numb or halted for a short duration.
Assassin
A set of abilities gained from a mysterious beverage, including enhanced vision, agility, feather-light body for safe fa…
Forceful Possession
The ability to forcefully possess others, typically associated with Sequence 5 Wraith from the Chained Pathway. Fors Wal…
Honorific Name Concealment
A special trait of Fors Wall's Honorific Name, allowing her to conceal secrets from others, particularly those related t…
Virtual Persona
A technique from the Spectator pathway that creates a virtual personality to compensate for incomplete spirits or resist…
Wind Trick
A Beyonder ability used by Verdu Abraham to manipulate wind, allowing him to move objects or create gusts, associated wi…
Listener Potion
A Sequence 8 potion of the Aurora Order, allowing the user to listen to whispers of secret entities, often leading to ma…
Traveler's Door
A Sequence 5 ability of the Apprentice pathway that allows teleportation through the spirit world, enabling rapid traver…
Transformation Curse
An angel-level curse used by Reinette Tinekerr that transforms targets into animals, maintaining the effect until dispel…
Demoness Threads
Creates invisible threads that can bind and constrict enemies, similar to spider silk.
Dragon Might
An aura effect from the Mythical Creature form of Spectator pathway demigods, causing mind deprivation and various abnor…
Ice Spear
Conjures a crystalline ice spear that can be thrown to freeze and pierce targets.
Provocation
The ability to provoke and incite emotions in others, often leading them to act recklessly or as desired.
Petrification
The ability to turn targets into stone, which can be concealed within fireballs and released upon impact.
Hurricane
A demigod-level power from the Sailor pathway that creates a violent hurricane to lift and slam enemies, used by Fors vi…
Angel's Embrace
A blessing from Mr. Fool that allows the recipient to maintain lucidity in dreams and wake up at will, protecting agains…
Book of Secrets
A book on mysticism left behind by the Southern Continent’s Shaman King Klarman, suitable for Mid-Sequence Beyonders wit…
Deceit Bullet
A bullet made from Worms of Time that deceives the target, allowing for control of Spirit Body Threads, used by Klein ag…
Feast of Betrayal
Magic that induces betrayal in targets, particularly effective on Sealed Artifacts, derived from knowledge of the ancien…
Concealment
The ability to hide oneself or objects from detection, a general ability from the Darkness Pathway. Fors Wall can replic…
Arbiter Potion
A Sequence 8 potion associated with royal families like the Augustus family, granting convincing charm, authority, and c…
Stiano's Golden Armor Art
A mystical art from the Moses Ascetic Order that creates a golden armor with defensive capabilities equivalent to a Sequ…
Bizarro Sorcerer Potion Formula
The formula for advancing to Sequence 4 Bizarro Sorcerer in the Seer pathway, requiring specific ingredients and an adva…
Execution
A demigod-level ability used to pronounce judgment and cause immediate harm, as demonstrated by the golden-eyed Loen mil…
Theft
The core ability of the Marauder pathway to steal items, thoughts, Beyonder powers, or authorities.
Mind Mail
A method used by high-level Spectators to send information through the sea of collective subconscious, appearing as illu…
Spider Silk
Hunter traits physically improve spider silks, making them sharper and more dangerous as weapons.
Ailment
A power of the Demoness of Pleasure (Sequence 5) that can infect others with diseases or ailments, as used by Trissy on …
Traveler Potion Formula
The potion formula for advancing to Sequence 5 Traveler in the Apprentice pathway, requiring a ritual with spirit world …
Sefirah Castle Fog
The ability to use the gray fog within Sefirah Castle to create high-level charms and bullets.
Black Flames
Summons dark flames that can ignite ailments and cause widespread fire.
Language of the Dead
A Beyonder power that allows communication with and command over spirits, used by Admiral Hell Ludwell to attack Spirit …
Door Pathway
A Beyonder pathway involving doors, spaces, and travel.
Dragon's Might
A Beyonder power that exerts a terrifying pressure similar to that of a dragon, often used to subdue or intimidate oppon…
Dream Alteration
Ability to modify a target's dream to influence them over time, planting suggestions in the subconscious for furtive con…
Deity's Curse
A charm that inflicts severe misfortune on a target, created using Snake of Fate blood and praying to the Evernight Godd…
Spirit Body Threads Control
The ability to manipulate Spirit Body Threads, used by Marionettists to control others.
Bizarro Sorcerer
The name of the Sequence 4 potion in the Seer pathway, revealed by Will Auceptin to Klein as the next advancement target…
Dreamwalker Potion
The Sequence 5 potion of the Spectator pathway, which allows Beyonders to walk in dreams and manipulate the subconscious…
The Chessboard of Time
Originated from 'Lankeshan', this spell slows the target within a specified area, hindering their movements and actions.
Dream Guidance
Ability to guide a target's dream to reveal deepest secrets, similar to Nightmare but requires hypnosis for dream entry.
Eternal Peace Spell
A spell that grants eternal rest to the dead, uttered by the lady in the evening gown to calm the Tutanssess II mummy.
Psychological Invisibility
A Beyonder ability that places the user in the sensory blind spots of surrounding creatures, making them undetectable.
Disciplinary Paladin Abilities
Abilities like 'Imprison' and 'Death' declaration, used to enforce laws and inflict penalties through ancient Hermes.
Sleeping Beauty
A spell derived from the story 'Sleeping Beauty'. It hypnotizes the enemy, putting them into a deep sleep or trance.
Weather Warlock
An ability of the Tail-Devourer Pathway, granting control over weather phenomena.
Mind Storm
Manipulator ability that creates a storm of chaotic thoughts to affect enemies' minds, used by Audrey against Botis.
Tail-Devourer Pathway
A Beyonder pathway involving consumption, transformation, and mystical dishes.
Mentor of Deceit
The Sequence 3 ability of the Error pathway, allowing for profound deception of natural laws and other concepts.
Probability Control
The ability to manipulate probabilities, causing good or bad luck based on the roll of the Die of Probability.
Blind Stupidity
A component of the Fooling authority that reduces an enemy's intelligence, causing confusion and sluggishness.
Giant Guardian Abilities
Includes techniques like 'Hurricane of Light', providing defensive and offensive power through giant lineage.
Hanged Man Pathway
A Beyonder pathway related to sacrifice, hanging, and spiritual matters.
Teleportation
The ability to instantly move from one location to another, commonly used by Beyonders of the Door pathway.
Error Pathway
A Beyonder pathway focused on errors, deception, and time manipulation.
Space Concealment
Ability to conceal a space, making it inaccessible without a specific door, used by Botis during the hunt.
Air Bullet
Fires air bullets with the force of a cannon, a ranged attack ability.
Fate Siphon Charm
A charm that swaps fates between users, made from Worms of Time, used to transfer attacks or conditions.
Visionary Pathway
A Beyonder pathway involving vision, imagination, and mental powers.
Sun Pathway
A Beyonder pathway associated with the sun, light, and purification.
Demoness Pathway
A Beyonder pathway associated with demonesses, plagues, and mirrors.
Moon Pathway
A Beyonder pathway related to the moon, cycles, and transformation.
Ocean Songster
A potion formula in the Storm pathway, associated with elven heritage and control over oceanic forces.
Ascetic Abilities
Prayer-based powers such as 'God says it's effective', invoking divine authority to influence reality.
Druid Potion
The Sequence 5 potion of the Planter pathway, granting abilities related to nature and transformation.
Eternal Aeon Pathway
A Beyonder pathway related to eternity, cycles, and inevitability.
Tyrant Pathway
A Beyonder pathway associated with tyranny, storms, and the sea.
Hermit Pathway
A Beyonder pathway centered on hermitage, knowledge, and spells.
Wraith
An ability of the Tail-Devourer Pathway, likely involving spiritual manipulation or ethereal forms.
Darkness Pathway
A Beyonder pathway focused on darkness, concealment, and night.
Justiciar Pathway
A Beyonder pathway focused on justice, judgment, and summoning.
Pleasure
Can be combined with Cull and Precision to enhance its effects.
Red Priest Pathway
A Beyonder pathway centered on war, destruction, and calamity.
Sulfur Fireball
Launches fireballs that explode with considerable might and poison targets with sulfurous flames.
Bizarro Sorcerer Transformation
Allows transformation into animals of similar size, with enhanced abilities in Spirit Body state.
Fool Pathway
A Beyonder pathway centered on mystery, fooling, and history.
Dream Stealer
Sequence 5 of the Marauder pathway, allowing the user to steal dreams and thoughts from others.
Cryptologist
Sequence 7 of the Marauder pathway, involving deciphering and manipulating codes and secrets.
Hexes
Curses associated with the Tutanssess II mummy, capable of causing harm and transformation.
Judge Potion
The Sequence 6 potion of the Justiciar pathway, enhancing judicial and disciplinary powers.
Thought Usurpation
A Marauder pathway ability to steal the main thoughts of a target, leaving them in a daze.
Door Opening
A spatial ability that allows the user to open doors or barriers without physical contact.
Psychiatrist's Frenzy
Triggers frenzy in a target, causing psychological damage and potential loss of control.
Enhanced Flaming Jump
A Flaming Jump ability that can span nearly a thousand meters, used for rapid movement.
Flesh and Blood Magic
A Beyonder ability that involves manipulating flesh and blood, used by Rose Bishops.
Teleport
The ability to instantly move from one location to another through the spirit world.
Wound Transfer
Transfers wounds from oneself or others onto a paper figurine, mitigating damage.
Fire Bandit
Sequence 6 of the Marauder pathway, specializing in fire-based theft and combat.
Parasitizing
The ability to parasitize others, used by Amon to control and influence targets.
Hypnotist Potion Formula
The formula for advancing to Sequence 6 Hypnotist in the Spectator pathway.
Interrogator
Penetrates the psyche of a target, causing pain and interrogation effects.
Fire Ravens
Summons illusionary fire ravens that attack targets from multiple angles.
Lightning Strike
A demigod-level lightning attack used by Arrodes to punish targets.
Mirror Blink
A Wraith ability to travel through mirrors over short distances.
Flaming Spear
Condenses a spear of fire that can be thrown to pierce targets.
Fire Ball
Creates and throws a ball of fire that explodes on impact.
Wind Blades
Creates sharp blades of wind that can cut through objects.
Holy Light Summoning
Summons a pillar of holy light to purify evil beings.
Paper Angel
A protective charm or spell used in mystical rituals.