Cultivation System

Beyonder System — A system of supernatural powers derived from consuming potions that grant extraordinary abilities, organized into Sequences with associated risks of losing control.

RealmDescription
Above the Sequence (Great Old One / Pillar)
Entities that transcend the Sequence 0 level, often by accommodating multiple Sefirot or becoming a 'Pillar' of the cosmos. They wield cosmic authority, capable of influencing entire star dominions and manipulating fundamental aspects of reality. They are near-omnipotent within their sphere of influence and are often ancient, primordial beings. Examples include the Lord of Mysteries, God Almighty, and Mother Goddess of Depravity.
Sequence 0 (True God)
True Gods, beings who have fully accommodated a 'Sefirah' and a 'Uniqueness', granting them complete authority over a Pathway. They can create and maintain their own Divine Kingdoms, grant boons to their believers, and influence the world on a global scale. They are worshipped by millions and are the ultimate arbiters of power in the world. Common Sequence 0 names include The Fool, Black Emperor, Red Priest, Tyrant, Death, Wheel of Fortune, etc.
Sequence 1 (Angel King)
Angel Kings, beings on the verge of true godhood. They possess a Uniqueness and are capable of manipulating fundamental laws of the universe. Their power is almost indistinguishable from a True God within their domain. They are often referred to as 'Great Angels' or 'Ancient Gods'. Common Sequence 1 names include Attendant of Mysteries, Worm of Time, Snake of Mercury, Knowledge Emperor, etc.
Sequence 2 (King of Angels)
Kings of Angels, beings who stand at the pinnacle of angelic power. They can create miracles, manipulate destiny on a grand scale, and control vast domains. They often possess a unique 'Uniqueness' or a portion of a 'Sefirah', granting them authority over a specific concept. Their power is comparable to minor deities. Common Sequence 2 names include Miracle Invoker, Glory, Planeswalker, etc.
Sequence 3 (Angel)
Angels, beings of immense power capable of manipulating fundamental concepts like history, destiny, or space. They can project historical voids, create illusions, or command natural phenomena. Their lifespan is practically immortal, and they are revered as divine figures. They are extremely rare, with only a handful existing in the world. Common Sequence 3 names include Scholar of Yore, Unaging, Weather Warlock, Light Seeker, Earl of the Fallen, etc.
Sequence 4
True demigods, capable of manifesting a complete mythical creature form and influencing vast regions. They possess a nascent Divine Kingdom and can often lead entire factions or organizations. Their lifespan is greatly extended, potentially thousands of years. They are extremely rare and feared, often referred to as Saints or Angels by those below them. Common Sequence 4 names include Bizarro Sorcerer, Iron-blooded Knight, Conqueror, Ocean Calamity, Saint of Light, Earl of Corruption, Undying, etc.
Sequence 5
Powerful demigods capable of wielding substantial mystical influence. They can often control others, manipulate emotions, or affect fate on a small scale. Their mythical creature forms begin to manifest, granting them immense power but also increasing the risk of losing control. They are major figures in Beyonder society. Common Sequence 5 names include Marionettist, Reaper, Hypnotist, Sea King, Priest of Light, Vampire, Spirit Warlock, etc.
Sequence 6
The threshold to demigodhood. Beyonders gain a qualitative change in their abilities, often involving transformation, manipulation of reality, or control over specific concepts. Their lifespan is significantly extended, and they possess a certain level of immunity to mundane attacks. They are rare and highly respected, often leading smaller organizations or acting as powerful individuals. Common Sequence 6 names include Faceless, Chef, Conspirer, Wind-blessed, Interrogator, Baron of Corruption, Wraith, etc.
Sequence 7
Nightmare
A significant leap in power, granting access to more complex and potent abilities. Beyonders at this level are capable of performing more elaborate mystical feats and can often influence their environment to a greater degree. They are considered mid-level Beyonders and are a force to be reckoned with in mortal society. Common Sequence 7 names include Magician, Contractee, Psychiatrist, Navigator, Light Suppliant, Werewolf, Spirit Medium, etc.
Sequence 8
Clown · Apprentice · Midnight Poet · Listener · Arbiter
Beyonders at this stage gain more refined control over their initial abilities and often develop secondary powers. Physical attributes are enhanced, and they begin to understand the 'acting method' more deeply. They are stronger than ordinary humans but still considered low-level Beyonders. Common Sequence 8 names include Clown, Provoker, Audience, Ocean Songster, Musician, Blood Servant, Planter, etc.
Sequence 9
Seer · Spectator · Secrets Suppliant
The entry-level for Beyonders. Individuals gain their first supernatural ability, often a minor enhancement or a basic mystical skill. They are still largely mortal and susceptible to ordinary dangers, but possess a unique characteristic that sets them apart. Lifespan is generally unchanged. Common Sequence 9 names include Seer, Hunter, Spectator, Sailor, Bard, Vampire, Lawyer, Assassin, Planter, etc.
Outer Deity
Cosmic entities originating from beyond the known universe, often associated with the 'Cosmos'. They are immensely powerful, alien, and inherently corrupting, capable of driving mortals and even Beyonders to madness with their mere presence. They seek to descend upon Earth and claim its Sefirot. Examples include the Mother Goddess of Depravity, Circle of Inevitability, and Son of Chaos.